STUDENT STEAM CHAMPION: PENERAPAN INTEGRASI SAINS, TEKNOLOGI, TEKNIK, SENI, DAN MATEMATIKA DALAM PEMBELAJARAN MATEMATIKA DI MI MAARIF BLENDANGAN

Authors

  • Azizatul Alif Syafriza Universitas Nahdlatul Ulama Yogyakarta
  • Putri Zudhah Ferryka Universitas Widya Dharma Klaten
  • Yuninda Dwindiyantik Universitas Nahdlatul Ulama Yogyakarta
  • Desinta Anjar Wati Universitas Nahdlatul Ulama Yogyakarta
  • Muhammad Rif’an Baroz Universitas Nahdlatul Ulama Yogyakarta

DOI:

https://doi.org/10.54840/widharma.v5i01.510

Keywords:

STEAM, mathematics, elementarary school student, collaborative learning, critical thinking

Abstract

The purpose of the "Student STEAM Champion" community service program is to provide meaningful learning experiences for MI Maarif Blendangan students. Meaningful mathematics learning is carried out by directly involving students in the learning process. Mathematics learning is carried out in a fun and interactive manner, increasing student motivation. Students understand mathematical concepts better. Students have the opportunity to develop critical thinking skills and collaboration among students

Author Biographies

Azizatul Alif Syafriza, Universitas Nahdlatul Ulama Yogyakarta

Fakultas Ilmu Pendidikan

Putri Zudhah Ferryka, Universitas Widya Dharma Klaten

Fakultas Keguruan dan Ilmu Pendidikan 

Yuninda Dwindiyantik, Universitas Nahdlatul Ulama Yogyakarta

Fakultas Ilmu Pendidikan

Desinta Anjar Wati, Universitas Nahdlatul Ulama Yogyakarta

Fakultas Ilmu Pendidikan

Muhammad Rif’an Baroz, Universitas Nahdlatul Ulama Yogyakarta

Fakultas Teknologi Informasi

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Published

26-01-2026